Tag Archives: Setting
World Building: Genegineering
It’s time to look at alternatives to Cybernetics. We originally discussed Genegineering here. Genegineering began with the concept of cloned bodies, available for sale or rent for digitized human consciousness. Thus was born the idea of the Kevin™ and Kate™ model clones, their faces representative of a generically wholesome brand name. However, life would be […]
World Building: The ECILAL
We introduced the ECILAL back in this post, and it has since become the expected default play area. The Easel, as residents tend to refer to it, grew out of my research into Megacities, megaregions, and feral cities. For those of you unfamiliar with these terms: Megacity: An urban area that exceeds 10 million residents. […]
Setting: The Datasea
The Datasea is an outgrowth of the Internet of the 20th and 21st century. As computer technology progressed, wireless access and storage became ubiquitous and inexpensive. With the advent of Angel technology, the majority of the population had a computer in their brains and Augmented Reality overlays on everything they saw. These technologies combined to […]
Under The Hood 4: Action and the Non-Combatant
When all hell breaks loose you want to be the guy with training, guns, and all the right answers. Lets face it through, those special operatives with years of training make up less than a 1% of the population. The world of Glass Shadows needs those special operators, but it also needs the investigators, data […]
Setting: The East Coast Sprawl
Since the late 20th Century, the East Coast of the United States has been becoming more and more urbanized, as cities push their boundaries ever outward. Eventually, a tipping point was reached and the East Coast became one massive urban sprawl, an unbroken cityscape stretching from Illinois to Massachusetts, and all the way down to […]
Under The Hood 3: Fast Tracked Character Generation
With the concept of cinematic play and players taking on multiple roles, one thing that came up early on was speed of character generation. We wanted players to be able to jump right into the action. For this reason, generation took a dramatically different path than we expected. When developing the player Network, character concepts […]
Technology: Cloning and Genetic Engineering
“Tired of sagging, wrinkled skin, repetitive medical visits, and unpredictable bodily functions? It’s time to trade in that old sack of skin for a new one. Choose from any number of our stock Kevin™ or Kate™ models, or have a new body Flash Cloned from your own cells. It’s like being 25 again but knowing […]
Setting: Headcases and Zeroes
The human body is not fully equipped to deal with having pieces of it excised and replaced with cybernetics. There is always a period of adjustment while the mind comes to grips with the neural interface pathways required to use the new implant. This often causes a feeling of dysphasia, where the user’s mind does […]