Tag Archives: Bodyguard
Under The Hood 3: Fast Tracked Character Generation
With the concept of cinematic play and players taking on multiple roles, one thing that came up early on was speed of character generation. We wanted players to be able to jump right into the action. For this reason, generation took a dramatically different path than we expected. When developing the player Network, character concepts […]
Posted in Mechanics, Open Development
Tagged as: Bodyguard, Cyberpunk, Dynamic Gaming, Gaming, Genetic Engineering, Glass Shadows, OAS, RPG, Setting, Under The Hood