Category Archives: Glass Shadows

More art imitates life

Headware memory!

Posted in General, Glass Shadows, Setting

Art imitates life

Looks like our Megacity is probably closer to reality than we thought:

Posted in General, Glass Shadows, Setting

One Size Does Not Fit All – Multiple Characters in Glass Shadows

Something that we mentioned in our article on Handlers and Operators is the idea that players do not just have one Handler and one Operator, but multiple Operators.  This is true. While traditionally players have only one character, Glass Shadows breaks away from this to help emulate the genre, and to keep the campaign fluid […]

Posted in Glass Shadows, Mechanics, Open Development, RPG, Uncategorized | Tagged as: , , , , ,