Category Archives: Glass Shadows
More art imitates life
Headware memory! https://uk.news.yahoo.com/upgrade-brain-liquid-hard-drive-implants-could-increase-180147606.html#2TnBzAQ
Posted in General, Glass Shadows, Setting
Art imitates life
Looks like our Megacity is probably closer to reality than we thought: http://www.weather.com/news/science/environment/southern-megalopolis-stretch-raleigh-atlanta-2060-study-20140731
Posted in General, Glass Shadows, Setting
One Size Does Not Fit All – Multiple Characters in Glass Shadows
Something that we mentioned in our article on Handlers and Operators is the idea that players do not just have one Handler and one Operator, but multiple Operators. This is true. While traditionally players have only one character, Glass Shadows breaks away from this to help emulate the genre, and to keep the campaign fluid […]
Posted in Glass Shadows, Mechanics, Open Development, RPG, Uncategorized
Tagged as: Cyberpunk, Gaming, Glass Shadows, RPG, Setting, Signature Characters