Monthly Archives: March 2014
World Building: The ECILAL
We introduced the ECILAL back in this post, and it has since become the expected default play area. The Easel, as residents tend to refer to it, grew out of my research into Megacities, megaregions, and feral cities. For those of you unfamiliar with these terms: Megacity: An urban area that exceeds 10 million residents. […]
Under the Hood: The Network in a Nutshell
In Glass Shadows, the players take on several personas. The first player role is the Handler, someone within one of four factions competing to control the future of humanity. These characters work behind the scenes to advance their faction’s goals. At the start of a campaign, the player selects their Handler’s faction, motivation, interests. This Agenda […]
UPDATE: Where the heck have we been?
[SIGNAL ACQUIRED] [DECRYPTING] [TRANSMISSION BEGINS] Hello again, faithful readers! After a year of hiatus to deal with my son, work, and attending University, Glass Shadows is back on track and barreling toward publication at a breakneck pace. In the last two weeks, we’ve completed the background setting material, completely re-written the character generation chapter, simplified some […]