Tag Archives: Dynamic Gaming

Under the Hood: Handlers and Operators

As we mentioned before, players in Glass Shadows take on multiple roles. Each player acts as a Handler, creating operations and affecting the course of their missions.  Players also take the role of an Operator, the people directly involved within a mission. Today, we’re going to discuss what what defines a Handler and and Operator. […]

Posted in Mechanics, Open Development, Setting | Tagged as: , , , , ,

Under the Hood: The Network in a Nutshell

In Glass Shadows, the players take on several personas. The first player role is the Handler, someone within one of four factions competing to control the future of humanity. These characters work behind the scenes to advance their faction’s goals. At the start of a campaign, the player selects their Handler’s faction, motivation, interests.  This Agenda […]

Posted in Mechanics, Open Development | Tagged as: , , , , ,

Under The Hood 3: Fast Tracked Character Generation

With the concept of cinematic play and players taking on multiple roles, one thing that came up early on was speed of character generation. We wanted players to be able to jump right into the action. For this reason, generation took a dramatically different path than we expected. When developing the player Network, character concepts […]

Posted in Mechanics, Open Development | Tagged as: , , , , , , , , ,

Under The Hood 2: The Network

Before we talk about the Player Network lets look at the idea of contacts for a moment. The idea of trusted allies and contacts is nothing new to role playing or fiction in general. In fiction, contacts don’t sit around just waiting to be called. They have their own lives and stories. These peripheral characters […]

Posted in Mechanics, Open Development | Tagged as: , , , , , , , , , ,