Tag Archives: OAS
Under The Hood 4: Action and the Non-Combatant
When all hell breaks loose you want to be the guy with training, guns, and all the right answers. Lets face it through, those special operatives with years of training make up less than a 1% of the population. The world of Glass Shadows needs those special operators, but it also needs the investigators, data […]
Under The Hood 3: Fast Tracked Character Generation
With the concept of cinematic play and players taking on multiple roles, one thing that came up early on was speed of character generation. We wanted players to be able to jump right into the action. For this reason, generation took a dramatically different path than we expected. When developing the player Network, character concepts […]
Fractured Kingdom Kickstarter
Fractured Kingdom was the first game developed using the Open Action System, the core rule set for Glass Shadows. The Kickstarter has launched and we looking this take on a world of mysticism and conspiracy to the game table. Players take on the roles of Lucid, average people that have been forever changed by one […]
Under The Hood 1: The Open Action System
The rules used to create a role playing game, sometimes referred to as the engine, set up the dynamics of play and provide a structure for interaction. In a lot of cyberpunk fiction, what could be considered as traditional action is fast and brutal, often over before it even began. The threat of violence is ever present, but violence, when it […]