Category Archives: Open Development
Operator Spotlight 2: Red
In the world of Glass Shadows, where almost every device is computerized and interconnected by the Datasea, it’s always smart to be on the right side of a good hacker. If you need information about anyone, or even information about a deep black Megacorporate project, you turn to a hacker and hope they are friendly. […]
Handler Spotlight 2: Lector Jones
For our second Handler, we explore a character motivated not by political aspirations, or even greed, but actual capitalism. The idea that an open economy means everyone profits and those with savvy profit even more. Lector Jones (Grace Moore) Motivation: Restoration of a Free Economy 7 Faction: Unjacker 3 Occupation: Unknown/Arms Dealer(VP of development at […]
One Size Does Not Fit All – Multiple Characters in Glass Shadows
Something that we mentioned in our article on Handlers and Operators is the idea that players do not just have one Handler and one Operator, but multiple Operators. This is true. While traditionally players have only one character, Glass Shadows breaks away from this to help emulate the genre, and to keep the campaign fluid […]
Operator Spotlight 1: Percy St. Croix
In the massive sprawl of the Easel, no one stays in one place. If you are going to move around though, you probably want some protection or at least know what gangs control what territories. That is where Percy St. Croix comes in. Born into a labor camp, known as a “Co-Op”, Percy’s first choice […]
Handler Spotlight 1: Aloysius Lavie Suvue
Let me introduce our first Handler, Aloysius “The Wish” Lavie Suvue. Because we are playing in a world of conspiracies, why not jump in to where so many theories are birthed; politics and religion? The modern world has a good number of examples of politics and religion overlapping, too often with terrifying consequences. However, Glass […]
Under the Hood: Handlers and Operators
As we mentioned before, players in Glass Shadows take on multiple roles. Each player acts as a Handler, creating operations and affecting the course of their missions. Players also take the role of an Operator, the people directly involved within a mission. Today, we’re going to discuss what what defines a Handler and and Operator. […]
World Building: Drones
While they may not be considered a lynch-pin of the cyberpunk genre, it’s hard to talk about modern warfare and not mention Drones. Already, we see civilian drones being tested for various uses such as package and taco delivery. (http://tacocopter.com/) Drones, in an Operator sense, are remote operated surveillance and weapon platforms. Drone pilots use […]
World Building: BattleFrames
With BattleFrames, we diverge a little from classic cyberpunk tropes, and into Anime territory. BattleFrames were first discussed here. Cyberpunk-styled Anime, such as Ghost in the Shell and Mobile Police Patlabor, heavily inspired aspects of Glass Shadows. Additional inspiration came from reading about military exoskeleton projects. Thus was born the BattleFrame. These series mixed classic […]
World Building: The Datasea and Hackers
Of all the Cyberpunk concepts one of the most iconic is cyberspace. Even cybernetics take a backseat to the way the net defined the genre. We first talked about the Datasea here. Glass Shadows ramps up the Net. Here, the Datasea is a ubiquitous, always on, wireless network which permeates all aspects of modern life. […]
World Building: Genegineering
It’s time to look at alternatives to Cybernetics. We originally discussed Genegineering here. Genegineering began with the concept of cloned bodies, available for sale or rent for digitized human consciousness. Thus was born the idea of the Kevin™ and Kate™ model clones, their faces representative of a generically wholesome brand name. However, life would be […]